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![]() D2 mechanics-wise, CS and DS are practically the same, therefore only one of those mods will apply to the triggering phase. %DS/CS, like all "chances" in Diablo 2, caps at 100%, which would mean 100/100 = "All the time". Critical Strike does not stack from different sources (Barbarians' Weapon Masteries coupled with Amazon's Critical Strike will not stack on top of each other, for example). ![]() Grief will have 20% runeword-inherent DS + 15% Gore + % XX Highlord, and so on. ![]() Stacking Deadly Strike is applicable from all sources except when dual-wielding, in which the %DS on the particular weapon will not apply/stack ontop of the second weapon in use, meaning that, for example- BvCs who use Grief and Beast and Highlords and Gore Rider, will have their total %DS on Beast calculated from the stacking of Highlords and Gore Rider, but not Grief's 20% DS, meaning 15%DS + XX% from Highlords (based on character level) alone. Regarding "Vengeance" Paladin skill: %CS/DS will apply itself on the final physical damage part of Vengeance, but not the additive elemental damage it holds. What's more, fully physical-to-magical converting skills (Magic, Fire and Cold Arrows, Lightning Bolt, Fists of Fire, Berserk, Concentrate, and Frenzy (when synergized by Berserk)) have %CS/DS applied to their physical damage before conversion, so double magical damage is applicable. However, %CS/DS work with the Assassin's blade traps. Impale, Dragon Talon, Dragon Tail, Dragon Flight, Sacrifice, Smite. Poison Dagger- The %CS/DS will apply to the dagger's physical damage upon hit, and not the poison damage the skill causes.Ĭharacter skills for which %CS/DS do not apply to: ![]() Lightning Fury- The %CS/DS will apply to the javelin throw and hit, it will not apply to the lightning damage the skill causes. ![]() Both of these terms apply to the percent (%) of chance your attack has to produce double physical damage, that would mean melee and ranged attacks, but never elemental spells or elemental damage. ![]()
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